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collide
used in Amusement Park Physics

12 uses
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Definition
crash together with violent impact; or come into conflict
  • Colliding Cars — Predict the outcome of bumper car collisions.
    3 — Bumper Cars (1% in)
  • You can also experiment with bumper car collisions.
    Introduction (83% in)
  • Colliding Cars — Predict the outcome of bumper car collisions.
    3 — Bumper Cars (4% in)
  • It's the law of action-reaction, and it helps to explain why you feel a jolt when you collide with another bumper car.
    3 — Bumper Cars (23% in)
  • Bumper car rides are designed so that the cars can collide without much danger to the riders.
    3 — Bumper Cars (29% in)
  • Each car has a large rubber bumper all around it, which prolongs the impact and diffuses the force of the collision.
    3 — Bumper Cars (37% in)
  • When bumper cars collide, the drivers feel a change in their motion and become aware of their inertia.
    3 — Bumper Cars (57% in)
  • Though the cars themselves may stop or change direction, the drivers continue in the direction they were moving before the collision.
    3 — Bumper Cars (68% in)
  • This is why it's important to wear a seat belt while driving a real car, since otherwise you could suffer injury being thrown forward in a collision.
    3 — Bumper Cars (77% in)
  • The masses of the drivers also affect the collisions.
    3 — Bumper Cars (80% in)
  • The type of collision, velocity of the cars, and mass of the individual drivers all come into play in bumper car collisions.
    3 — Bumper Cars (89% in)
  • The type of collision, velocity of the cars, and mass of the individual drivers all come into play in bumper car collisions.
    3 — Bumper Cars (94% in)

There are no more uses of "collide" in Amusement Park Physics.

Typical Usage  (best examples)
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